As I was playing Super Mario Maker 2 with Warp World on stream yesterday, I found the following two problems:
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Not only is a message missing from localization, the $note variable fails to read in.
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I only play requested levels when the viewer is there and replies when it’s his/her turn, but otherwise push it aside and play other levels first until he/she comes back. This however, seems to cause a problem in the order of queues printed out in the warp bar or in the command outputs.
Let’s say for example, the original queue order was A-B-C-D-E. The viewer A is not in place so I push it aside, and intend to play it in the order of B-A-C-D-E. As I’m playing level B, while the website will show this changed order correctly and A is the next runner up after B, the Warp Bar or the command outputs will show/say that the next runner up is C.
In short, temporarily pushing aside levels and making manual changes to the queue order is NOT reflected on the Warp Bar or the command outputs, and they will always print out the queue order as it was originally submitted.
So is this a bug or something intentional?