Time Elasped resets when removing, or skipping other levels than the one currently selected

long story short, whenever I skip, remove, any other level that isnt the one selected. Or removing a level, due to say a user being absent/offline not seen in two-three hours. It causes the playtime the elapsed time, ont he warp bar to start at 0.

while I rarely go out of my way to do this, it does happen once in a blue moon. Causing the time played on the warp bar to reset to 0, this does not effect the dashboard values.

This has been fixed. The /all page would send updates to the bar on all updates so now it only sends it on the Play Now function.

This was always the functionality of the all page and wasn’t introduced during the warp bar update.